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Copy of mon r%c3%a9pertoire d'outils num%c3%a9riques gratuits et intuitifs123

Published September 16, 2021

Boosting Your Teaching with Digital Technology: A Compilation of Free and Intuitive Digital Tools

Karine Jetté Teacher, Collège Montmorency

Over the years, while teaching at a distance and in person, I have tested many digital tools with my students. I am sharing with you a listing of my favorites: free and easy-to-use digital tools.  I hope this list of tools helps to make your students' learning experience more dynamic while further developing your techno-pedagogical skills.

Spanish

Articles

H5pban1

Published September 10, 2021

Distributing H5P Content Across Platforms or Directly to Students

Andy Van Drom Editor, Profweb

H5P is a plugin for existing publishing systems that allows you to create interactive content, such as quizzes, puzzle games, questions embedded in a video, etc. Maybe you have previously created H5P content, for example on Moodle, and wish to distribute it to students elsewhere? Or maybe you are new to H5P and are looking for an easy way to share interactive materials and exercises with your students? Either way, in this article, you will find some useful tips to easily share your content in the way that best fits your preferences and needs.

Multidisciplinary

Real Life Stories

Gamificationban

Published September 3, 2021

Gamification, Squared: Keeping Students Engaged with 2 Types of Gamification

Andy Van Drom Editor, Profweb

While the return to face-to-face classes is definitely beneficial to the teacher-student relationship and interaction between students, it might also diminish the frequency and quality of students’ engagement with course content. Indeed, students may be more likely to see face-to face courses as content blocks they only engage with once a week, in comparison with distance courses, especially those including content and activities delivered asynchronously. To counter this potential undesirable effect of returning to the classroom, I decided to implement 2 forms of gamification in my English as a second language (ESL) course: content gamification and structural gamification.

English (Second Language)

Real Life Stories

Itaqban

Published August 26, 2021

A Fully Remote Science Fair !

Patrick Leduc Teacher, Institut de technologie agroalimentaire du Québec - Campus de Saint-Hyacinthe

To organize a large-scale event open to external participants, at no cost, I used the Teams live event extension. For a science fair or a student conference, I recommend it!

Food Processing and Quality Assurance Technology

Articles

Toolsban

Published August 19, 2021

Bringing Distance Learning Tools into the Classroom

Andy Van Drom Editor, Profweb

As we are transitioning back into physical learning environments, are you doing away with the online materials created during the pandemic and going back to printed handouts? Or are you looking for innovative and effective ways to integrate some of these distance learning tools in the physical classroom environment? I opted for the latter, and will be sharing some ideas in this article to encourage you to do the same. As part of a co-development effort, please don’t hesitate to share your own ideas and practices using the “Comment” function at the bottom of this page.

Multidisciplinary

Real Life Stories

Bad books podcasts

Published June 3, 2021

Bashing Trash in Class: A Bad Book Podcast Project

Simon Côté-Massicotte Editor, Profweb

To help counter the increased cognitive fatigue and isolation of my literature students during the pandemic, I wanted to create a collaborative project that would foster more casual interactions between my students. The result was a podcast project where my students had to read “bad” literature and criticize it with their co-hosts. In the end, they read garbage and had a good laugh, all while developing their critical thinking and reviewing literary theory.

English (Second Language)

Real Life Stories

Jeu 345x150

Published May 30, 2021

Assessing Students as in a Video Game

Jean-François Sénéchal Teacher, Université Laval

If you ask teenagers to do their homework they’ll find a thousand other things to do. But put them in front of a video game, and they’ll focus on it for hours. How exactly do game designers create this kind of engagement? And what would happen if we applied these principles to teaching?

Multidisciplinary

Articles

College network resource

Plagiatangban

Published May 20, 2021

Intellectual Integrity: It Can Be Learned!

Camille Arpin Editor, Profweb

Since spring 2015, the community of practice of the Réseau des répondantes et répondants TIC (REPTIC) and the Regroupement des bibliothèques collégiales du Québec (REBICQ) [in Fench] have combined their expertise and strengths to address a growing concern within the college network: preventing plagiarism and promoting intellectual integrity. This collaboration resulted in the Guide to Academic Integrity and Avoiding Plagiarism in spring 2020.

Multidisciplinary

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