Real Life Stories
Published November 20, 2017
While observing my students in Cégep Limoilou’s Video Game Design program, I noticed their ability to mobilize a specific skill set comprising critical analysis, problem solving and creativity. As I built the generic course plan for a new course, English for Video Game Design II, I included a gamification project to specifically hone these skills, often referred to as game thinking. After testing this approach with my students in the fall 2017 term, I am convinced it can benefit students in virtually any program.