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268 search results for 'Plagiarism Prevention' 'Portfolio' 'Metacognitive Thinking' : Publications in Profweb (251) | Resources in ICT Profile (9) | Skills in ICT Profile (6) | Pages in ICT Profile (2)

Publications in Profweb (251)

Real Life Stories

Strategies for Preventing Student Plagiarism

Published November 6, 2007  |  Multidisciplinary

Dr Laurence Nixon, Dawson College

While interviewing Lawrence Nixon about his use of the Shared Drive at Dawson College, he mentioned the document we are reproducing below on plagiarism. Dr Nixon originally presented this information at an information session at the college. This is an example of the quality of information that circulates in the collegial system often without wider distribution. Profweb is pleased to be helping to remedy this situation.

Articles

Digital Plagiarism - Still a Hot Topic

Published May 5, 2013  |  Multidisciplinary

Nicole Perreault REPTIC Community Leader, Fédération des cégeps

<p>Nicole Perreault of the IT Representatives’ Network has discussed the topic of digital plagiarism in colleges at length with teachers. In this column, Nicole presents an overview of different solutions that exist as well as some actions taken in the college network to prevent and detect digital plagiarism. She also invites teachers to submit their concerns about this topic.</p>

Articles

Colleges and Teachers in the Battle Against Electronic Plagiarism

Published February 15, 2010  | 

Nicole Perreault REPTIC Community Leader, Fédération des cégeps

A significant number of colleges have taken the time to reflect on the problem of electronic plagiarism and have taken action in a number of innovative ways.

Real Life Stories

Game Thinking as a Strategy to Promote Deep Learning in Any Field

Published November 20, 2017  | 

Andy Van Drom Editor, Profweb

While observing my students in Cégep Limoilou’s Video Game Design program, I noticed their ability to mobilize a specific skill set comprising critical analysis, problem solving and creativity. As I built the generic course plan for a new course, English for Video Game Design II, I included a gamification project to specifically hone these skills, often referred to as game thinking. After testing this approach with my students in the fall 2017 term, I am convinced it can benefit students in virtually any program.

Featured Reports

Plagiarism and Other Types of Electronic Cheating

Published January 21, 2007  |  Multidisciplinary

Nicole Perreault REPTIC Community Leader, Fédération des cégeps

Electronically assisted plagiarism seems convenient and current. What measures can the instructor take to detect it?

Articles

IT's Contribution to the Development of Critical Thinking

Published March 25, 2012  |  Multidisciplinary

Benoit Bolduc AQPC Symposia Coordinator, AQPC

Benoit Bolduc, director general of the AQPC (Association québécoise de pédagogie collégiale), presents the program of the upcoming 32nd symposium of the association to be held on June 6, 7 and 8 at Gatineau. Once again this year, the integration of IT in education has an important place at this event.

Articles

Seesaw: Makes the Digital Portfolio Child’s Play

Published January 17, 2019  |  Multidisciplinary

Catherine Rhéaume Editor, Profweb

Seesaw is a portfolio creation tool. Seesaw’s simplicity of use makes it stand out from the crowd. It is very popular with primary school teachers. Students can save content of all sorts (texts, images, videos, etc.) The content can be kept private, can be shared with specific individuals, or made public. How can this tool be used at the college level?

Articles

The SHERPA Digital Learning Portfolio is …

Published November 4, 2012  |  Multidisciplinary

SHERPA Partenaires-conjoints

SHERPA is a digital learning portfolio platform created within the Programme de Collaboration Université-Collège. It will enable academic support, promote learning acquisition and evaluation tracking, as well as affirm student development and production within an academic or professional context. SHERPA's IT infrastructure makes it simple and easy-to-use. Several IT partners, APOP, DECclic, Profweb and Vitrine technologie-éducation, support the application.

Most viewed results

Articles

Published January 18, 2018

3 Platforms to Create Video-Based Tasks that Actively Engage Students

Andy Van Drom Editor, Profweb

In 2018, cell phones, tablets and computers combined with free applications or software give us the ability to create high quality video and broadcast it within moments. The internet gives us access to vast free video resources. Yet in spite of these technological innovations, students still consume digital media mostly passively in classroom settings. Three free online platforms allow you to create different types of video-based tasks that engage your students more actively.

Multidisciplinary

Featured Reports

Published September 3, 2018

Active Learning

Jean Desjardins Educational Advisor, Cégep du Vieux Montréal
Isabelle Senécal Director of Teaching, of Pedagogical Innovation and of International Development, Collège Sainte-Anne

The active learning methods have in common of placing the students in the middle of the learning process. Their teachers can then also think about giving them a role in the planning of the evaluation. Active learning is inspired by real-life contexts that are meaningful for the students, which can increase their level of motivation for the tasks that are suggested to them. It encourages durable learnings rather than using only their short-term memory.

Multidisciplinary

Featured Reports

Published October 17, 2019

Digital Tools to Support an Inclusive Pedagogical Practice

Andréanne Turgeon Editor, Profweb
Andy Van Drom Editor, Profweb

This featured report aims to explore the features and possible uses of certain digital tools that can make learning accessible to all students as part of an inclusive pedagogical practice. Following the principles of universal design for learning (UDL), the tools presented, which are free or already part of the technological environment of college teachers, offer students a variety of means of representation, action, expression and engagement.

Multidisciplinary

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