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288 search results for 'Interactive Whiteboard' 'Videoconference' 'Portraits' : Publications in Profweb (282) | Resources in ICT Profile (3) | Pages in ICT Profile (2) | Skill in ICT Profile (1)

Publications in Profweb (282)

Articles

Inspiring Digital Resources to Teach English as a Second Language at the College Level

Published September 16, 2019  |  English (Second Language)

Camille Arpin Editor, Profweb

Is there anything better, at the beginning of the semester, than to renew your material and dare to integrate new digital resources into your teaching? Today, I am offering you to examine some of those resources for teaching English as a second language. You will (re)discover real life stories and articles published on Profweb between 2016 and 2019 that explore interesting digital resources, as well as the resources and services offered by the various organisations of the network.

Digital Tools

Create Gamified Interactive Reviews with Wordwall

Published September 9, 2019  |  Multidisciplinary

Andy Van Drom Editor, Profweb

Interactive quiz platforms like Kahoot and Wooclap are popular tools to liven up review sessions. They bring a game-like element to any review lesson, which motivates students and fosters retention. However, the novelty effect of such audience response systems tends to wear off rapidly. Wordwall represents a worthwhile complementary offering, as the platform contains a wide selection of mini-games that can be used to review theory, concepts and vocabulary items.

Articles

A Star-Studded Program of Keynote Speakers at SALTISE Conference in June 2019

Published August 23, 2019  |  Multidisciplinary

Susan MacNeil Editor, Profweb

From learning analytics and virtual reality to artificial intelligence, this year’s SALTISE conference definitely explored new frontiers of learning. The conference was held at Dawson College on June 3 & 4, 2019 on the theme of Promoting Deeper Learning: From Analytics to New Strategies.

Articles

H5P: A Tool for Gamifying Learning

Published August 16, 2019  |  Multidisciplinary

Catherine Rhéaume Editor, Profweb

In April of 2019, the VTÉ (Vitrine technologie-éducation) organized a laboratory entitled Innovative Pedagogy: Play, Gamification and Serious Games in Service of Seriously Motivating Lessons! (La pédagogie innovante: le jeu, la ludification et les jeux sérieux au service d’apprentissages sérieusement motivants!) During the laboratory, all kinds of ways to gamify learning were discussed, including the use of a web-based tool named H5P that integrates well with Moodle. H5P allows you to create a remarkable variety of attractive and fun interactive exercises. This on-line tool has proven its worth, notably amongst the “francization” teachers at Collège de Bois-de-Boulogne.

Articles

Using LEGO to Learn About the Agile Approach in Computer Science

Published August 15, 2019  |  Electronic Data-processing

Catherine Rhéaume Editor, Profweb

In April of 2019, the VTÉ (Vitrine technologie-éducation) organized a laboratory entitled Innovative Pedagogy: Play, Gamification and Serious Games in Service of Seriously Motivating Lessons! (La pédagogie innovante: le jeu, la ludification et les jeux sérieux au service d’apprentissages sérieusement motivants!) During the laboratory, there was definitely an emphasis on technological tools, but I will be focusing here on a "low-tech" way of gamifying in a domain which is, without question, very technological: computer science. See how Stéphane Lévesque, a teacher in software engineering, uses LEGO to initiate his students to the Agile methodology (a project management methodology for teams which is prevalent in business).

Articles

From the French Side of Profweb: A Summary of Some of the Articles Published in French during the Winter Session of 2019

Published June 10, 2019  |  Multidisciplinary

Susan MacNeil Editor, Profweb

Yes! It’s that time of year again, and the editors at Profweb would like to give you some highlights from posts published in French that have not been translated and published in the English edition. Two popular topics: fabrication laboratories and student interaction in online courses were the objects of several posts.

Articles

A World Wide Web: Engaging Learners Online

Published May 20, 2019  |  English (Second Language)

Linda Manimtim, M.Ed., Red River College, Winnipeg MB and EAL Specialist, PEG Canada

In this digital age, information is available to our students at the click of a Google search. They have access to amazing tools as well as unreliable information at the touch of a finger. As instructors, we have the opportunity to help guide this rushing river of data to benefit our students and ourselves. They’re online at home, on the bus, while they’re eating, while they watch TV, while they socialize, and sometimes while they are in class. So, why not take advantage of this almost natural proclivity, and make use of it for educational purposes?

Digital Tools

Wooclap: A Versatile Tool to Poll Students

Published May 10, 2019  |  Multidisciplinary

Andy Van Drom Editor, Profweb

In the ever-growing landscape of so-called audience response systems – tools and platforms allowing you to efficiently poll students in a variety of situations – Wooclap stands out because of its versatility and the fact that it was designed specifically for higher education contexts. The free version can be used with groups of up to 30 students; additional access and features are available for a monthly fee.

Articles

Fostering Interactivity in the Classroom in an Intuitive Manner with Wooclap

Published May 3, 2019  | 

François Simard Teacher, Cégep de Saint-Jérôme

Out of personal interest, I'm always on the lookout for new technopedagogical tools. To make my research easier in this constantly evolving field, I subscribe to several news feeds. This is how I discovered, a while ago, the keyword “audience response system,” associated with a tool that had captured my interest. Using this keyword in the search engine of my browser, I discovered several applications offering variations on the functionality of Mentimeter, Slido and Pear Deck, tools that I had already tried. It's Wooclap, which is designed specifically for higher education and offers a French-language interface, that caught my attention.

Most viewed results

Real Life Stories

Published August 24, 2014

Meeting Students Where They’re At!

Becki George Teacher, Northland College
Kelly La Venture Teacher, Bemidji State University

Kelly La Venture and Becki George of Northland College Wisconsin presented a workshop on hybrid instruction at the recent Canadian International Conference on Education (CICE) at Cape Breton University in Sydney, Nova Scotia from June 16-19, 2014. After their workshop, in conversation with Profweb’s Norm Spatz, they elaborated on their motivation for creating and teaching hybrid classes. Kelly’s and Becki’s remarks are testimonials that providing flexible learning approaches builds contentment among students – helping Quebec college students master ICT profile skills.

Multidisciplinary

Articles

Published January 18, 2018

3 Platforms to Create Video-Based Tasks that Actively Engage Students

Andy Van Drom Editor, Profweb

In 2018, cell phones, tablets and computers combined with free applications or software give us the ability to create high quality video and broadcast it within moments. The internet gives us access to vast free video resources. Yet in spite of these technological innovations, students still consume digital media mostly passively in classroom settings. Three free online platforms allow you to create different types of video-based tasks that engage your students more actively.

Multidisciplinary

Featured Reports

Published September 3, 2018

Active Learning

Jean Desjardins Learning Technology Advisor, Collège Sainte-Anne
Isabelle Senécal Director of Teaching, of Pedagogical Innovation and of International Development, Collège Sainte-Anne

The active learning methods have in common of placing the students in the middle of the learning process. Their teachers can then also think about giving them a role in the planning of the evaluation. Active learning is inspired by real-life contexts that are meaningful for the students, which can increase their level of motivation for the tasks that are suggested to them. It encourages durable learnings rather than using only their short-term memory.

Multidisciplinary

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