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1053 search results for 'Information Processing' 'Serious Games' 'Virtual or Augmented Reality' 'Tips' : Publications in Profweb (916) | Resources in ICT Profile (61) | Skills in ICT Profile (53) | Pages in ICT Profile (20) | FAQ in ICT Profile (2) | Step in CAAP Guide (1)

Publications in Profweb (916)

Articles

Useful Games to Solve Serious Problems

Published November 3, 2016  |  Multidisciplinary

Mélissa Philippe Project Manager, PEEC

In the digital era, several teaching and education establishments have taken the road of gaming as a way to convey knowledge. I took an interest in the developers who put forward games targeting underprivileged populations as a means to respond to diverse problems.

Articles

Augmented Reality

Published October 5, 2009  |  Multidisciplinary

Raymond Cantin Project Manager, Vitrine technologie-éducation

In this podcast, La Vitrine Technologie-Éducation presents a new development for IT in education.

Articles

Humanities and IT – Tips for Successful Integration

Published September 21, 2014  |  Humanities

Norm Spatz Editor (retired), Profweb

This year Profweb will publish a series of discipline-specific articles on the tools and ICT strategies that you can easily incorporate into YOUR teaching. Not only will each article provide an overview of inspiring material available in Profweb, but these summaries will help you have a clear and accurate picture of available resources elsewhere in the network and beyond.

Articles

The College Network Is Getting Serious About Serious Gaming

Published September 28, 2015  |  Multidisciplinary

Ryan W. Moon Editor, Profweb

I believe it was Bill Shakespeare who said “All the world’s a stage and all the men and women merely players.” He may have been on to something, as the college network showed its playful side during the Serious Games Conference, held at Vanier College on August 7th, 2015.

Articles

Serious Games in College Education and Research – What’s Out There?

Published September 29, 2017  |  Multidisciplinary

Chantal Desrosiers Techno-pedagogical Advisor, MEES

In the fall of 2016, I attended the CIRTA Colloquium (Communauté pour l’innovation et la recherche sur les technologies dans l’enseignement/apprentissage) at Université Laval. One of the streams was devoted to digital game-based learning, in collaboration with the Serious Games Society. Here, I propose to address this topic in terms of possible benefits for the learner, while retracing a set of games available to colleagues across the college network

Real Life Stories

Virtual Reality to Foster Real-World Empathy

Published December 3, 2018  |  Multidisciplinary

Johnathan Mina Teacher, Collège LaSalle
Pascale Warmoes Teacher, Collège LaSalle

We are always on the lookout for new ideas that have the potential to translate into innovative and challenging educational strategies for our students. After experimenting with the use of smart pens for peer learning and the integration of video games to stimulate deep learning, we turned to the possibilities offered by virtual reality. This technology has allowed us to provide our students with immersive experiences that contribute to developing greater empathy for topics we discuss in our respective courses.

Articles

Virtual Reality in the Classroom: What are the Possibilities at College?

Published September 26, 2018  |  Multidisciplinary

Andréanne Turgeon Editor, Profweb
Andy Van Drom Editor, Profweb

In recent years, we have observed a growing interest in the college network for the educational potential of virtual reality. In 2014, the Vitrine technologie-éducation presented a virtual laboratory on the topic, before organizing exploratory activities for college IT-reps in 2016 and 2017. However, we had little feedback on the actual use of this technology by teachers.

Articles

5 Tips to Help Your Students Cope Better With ICTs

Published February 9, 2016  |  Multidisciplinary

Murielle Cayouette Teacher, Collège O'Sullivan de Québec

Written from the standpoint of a teacher, the "5 Tips" series is intended to be a helpful resource for teachers who are integrating technology into their everyday practice. In college teaching, heterogeneous classes where students and diverse personalities converge are the norm. This reality is also evident when observing the different ways that they react to technology. In this article, I identify 5 situations in which students might have more difficulty when faced with technology. I also suggest a few options on how to provide them with assistance.

Real Life Stories

Joining a Team

Published November 17, 2014  |  Multidisciplinary

Avery Rueb Teacher, Vanier College

In my first story on Profweb, I talked about a serious game that I was working on called Prêt à négocier. Since that first article, I joined Affordance Studio, a serious game studio in Montreal, as a co-founder. If you haven’t heard of the term “serious game” before, they are games that have a goal other than pure entertainment. They are used in education, military, government and health care. They are starting to pop up all over the place. Here is a list of some of the more well-known serious games: Dragon Box, 3D Virtual Operating Room, and Government in Action.

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Real Life Stories

Published August 24, 2014

Meeting Students Where They’re At!

Becki George Teacher, Northland College
Kelly La Venture Teacher, Bemidji State University

Kelly La Venture and Becki George of Northland College Wisconsin presented a workshop on hybrid instruction at the recent Canadian International Conference on Education (CICE) at Cape Breton University in Sydney, Nova Scotia from June 16-19, 2014. After their workshop, in conversation with Profweb’s Norm Spatz, they elaborated on their motivation for creating and teaching hybrid classes. Kelly’s and Becki’s remarks are testimonials that providing flexible learning approaches builds contentment among students – helping Quebec college students master ICT profile skills.

Multidisciplinary

Articles

Published January 18, 2018

3 Platforms to Create Video-Based Tasks that Actively Engage Students

Andy Van Drom Editor, Profweb

In 2018, cell phones, tablets and computers combined with free applications or software give us the ability to create high quality video and broadcast it within moments. The internet gives us access to vast free video resources. Yet in spite of these technological innovations, students still consume digital media mostly passively in classroom settings. Three free online platforms allow you to create different types of video-based tasks that engage your students more actively.

Multidisciplinary

Featured Reports

Published September 3, 2018

Active Learning

Jean Desjardins Learning Technology Advisor, Collège Sainte-Anne
Isabelle Senécal Director of Teaching, of Pedagogical Innovation and of International Development, Collège Sainte-Anne

The active learning methods have in common of placing the students in the middle of the learning process. Their teachers can then also think about giving them a role in the planning of the evaluation. Active learning is inspired by real-life contexts that are meaningful for the students, which can increase their level of motivation for the tasks that are suggested to them. It encourages durable learnings rather than using only their short-term memory.

Multidisciplinary

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