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1236 search results for 'Community of Learners' 'Creation' 'Laboratory' 'Serious Games' 'Explanation of a product' : Publications in Profweb (972) | Resources in ICT Profile (138) | Skills in ICT Profile (89) | Pages in ICT Profile (21) | Steps in CAAP Guide (11) | FAQ in ICT Profile (5)

Publications in Profweb (972)

Articles

Useful Games to Solve Serious Problems

Published November 3, 2016  |  Multidisciplinary

Mélissa Philippe Project Manager, PEEC

In the digital era, several teaching and education establishments have taken the road of gaming as a way to convey knowledge. I took an interest in the developers who put forward games targeting underprivileged populations as a means to respond to diverse problems.

Articles

Serious Games in College Education and Research – What’s Out There?

Published September 29, 2017  |  Multidisciplinary

Chantal Desrosiers Techno-pedagogical Advisor, MEES

In the fall of 2016, I attended the CIRTA Colloquium (Communauté pour l’innovation et la recherche sur les technologies dans l’enseignement/apprentissage) at Université Laval. One of the streams was devoted to digital game-based learning, in collaboration with the Serious Games Society. Here, I propose to address this topic in terms of possible benefits for the learner, while retracing a set of games available to colleagues across the college network

Real Life Stories

Joining a Team

Published November 17, 2014  |  Multidisciplinary

Avery Rueb Teacher, Vanier College

In my first story on Profweb, I talked about a serious game that I was working on called Prêt à négocier. Since that first article, I joined Affordance Studio, a serious game studio in Montreal, as a co-founder. If you haven’t heard of the term “serious game” before, they are games that have a goal other than pure entertainment. They are used in education, military, government and health care. They are starting to pop up all over the place. Here is a list of some of the more well-known serious games: Dragon Box, 3D Virtual Operating Room, and Government in Action.

Articles

CCDMD’s Online Learning Center Learns from the Community

Published May 17, 2010  | 

Minda Miloff Researcher, CCDMD

Since the end of January, as part of an overall plan to develop the CCDMD Online English Language Learning Centre, CCDMD has been actively seeking input from a variety of CEGEP professionals about their interest in and use of CCDMD resources. Being able to establish a clearer picture of who currently uses their resources and which resources, is critical to their future planning and development.

Articles

Video Creation Becoming Accessible to the College Community

Published March 5, 2012  |  Multidisciplinary

Philippe Aubé Coordinator, Profweb

Philippe Aubé, Profweb's coordinator, presents examples of videos created and presented in the college classroom. He explores the advantages and disadvantages of the medium and presents guidelines for  production and use.

Articles

Using LEGO to Learn About the Agile Approach in Computer Science

Published August 15, 2019  |  Electronic Data-processing

Catherine Rhéaume Editor, Profweb

In April of 2019, the VTÉ (Vitrine technologie-éducation) organized a laboratory entitled Innovative Pedagogy: Play, Gamification and Serious Games in Service of Seriously Motivating Lessons! (La pédagogie innovante: le jeu, la ludification et les jeux sérieux au service d’apprentissages sérieusement motivants!) During the laboratory, there was definitely an emphasis on technological tools, but I will be focusing here on a "low-tech" way of gamifying in a domain which is, without question, very technological: computer science. See how Stéphane Lévesque, a teacher in software engineering, uses LEGO to initiate his students to the Agile methodology (a project management methodology for teams which is prevalent in business).

Real Life Stories

Laboratory Procedures Taught Through an Interactive Course

Published November 24, 2013  |  Physics

Éric Laflamme Teacher, Cégep Édouard-Montpetit
Benoît Villeneuve Teacher, Cégep Édouard-Montpetit

Éric Laflamme and Benoît Villeneuve, of Collège Édouard-Montpetit, have created an interactive course on measurement and experimental uncertainty in labs. This course involved the creation of a new online platform allowing students to develop laboratory skills, which has been given at two cegeps within the Montreal region.

Articles

The College Network Is Getting Serious About Serious Gaming

Published September 28, 2015  |  Multidisciplinary

Ryan W. Moon Editor, Profweb

I believe it was Bill Shakespeare who said “All the world’s a stage and all the men and women merely players.” He may have been on to something, as the college network showed its playful side during the Serious Games Conference, held at Vanier College on August 7th, 2015.

Articles

Nicole Perreault: Inspiring Portrait of a Passionate Community Leader

Published October 10, 2017  |  Multidisciplinary

Caroline Villeneuve Coordinator, Profweb
Huguette Dupont Educational Advisor, Cégep de Granby

As part of the “Inspiring Portrait” series, the Profweb team would like to introduce you to Nicole Perreault - a passionate community leader!

Articles

Creating a Community of Practice: Starting Small but Dreaming Big

Published April 26, 2019  |  Multidisciplinary

Susan MacNeil Editor, Profweb

Rachel Faust and Maggie Livingstone teach physics at Marianopolis College. Their shared passion for teaching motivated them to learn how to do it better by getting together with other teachers to share best practices. This is the story of their grassroots collaboration to create a community of practice.

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Real Life Stories

Published August 24, 2014

Meeting Students Where They’re At!

Becki George Teacher, Northland College
Kelly La Venture Teacher, Bemidji State University

Kelly La Venture and Becki George of Northland College Wisconsin presented a workshop on hybrid instruction at the recent Canadian International Conference on Education (CICE) at Cape Breton University in Sydney, Nova Scotia from June 16-19, 2014. After their workshop, in conversation with Profweb’s Norm Spatz, they elaborated on their motivation for creating and teaching hybrid classes. Kelly’s and Becki’s remarks are testimonials that providing flexible learning approaches builds contentment among students – helping Quebec college students master ICT profile skills.

Multidisciplinary

Articles

Published January 18, 2018

3 Platforms to Create Video-Based Tasks that Actively Engage Students

Andy Van Drom Editor, Profweb

In 2018, cell phones, tablets and computers combined with free applications or software give us the ability to create high quality video and broadcast it within moments. The internet gives us access to vast free video resources. Yet in spite of these technological innovations, students still consume digital media mostly passively in classroom settings. Three free online platforms allow you to create different types of video-based tasks that engage your students more actively.

Multidisciplinary

Featured Reports

Published September 3, 2018

Active Learning

Jean Desjardins Learning Technology Advisor, Collège Sainte-Anne
Isabelle Senécal Director of Teaching, of Pedagogical Innovation and of International Development, Collège Sainte-Anne

The active learning methods have in common of placing the students in the middle of the learning process. Their teachers can then also think about giving them a role in the planning of the evaluation. Active learning is inspired by real-life contexts that are meaningful for the students, which can increase their level of motivation for the tasks that are suggested to them. It encourages durable learnings rather than using only their short-term memory.

Multidisciplinary

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