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587 search results for 'Interactive Software' 'Digital Learning Environments' 'Serious Games' 'Open Source Software' 'Activity or event' 'Gamification' > Multidisciplinary (587) : Publications in Profweb (587)

Publications in Profweb (587)

Articles

Contributions on Free and Open Source Software

Published February 20, 2017  |  Multidisciplinary

Ryan W. Moon Editor, Profweb
Andréanne Turgeon Editor, Profweb

Free and open source software (FOSS) provides an interesting alternative to commercially-available products. With continued pressure for colleges to find new ways to respect their budget parameters and increased privacy concerns related to what information our software is collecting and communicating to the multinational corporations that create most of our software, it is important that the free and open source movement continue to thrive so that we have alternative means for us to use our technology.

Articles

Game-Based Learning to Increase Social Literacy

Published February 7, 2020  |  Multidisciplinary

Andy Van Drom Editor, Profweb

Exploiting the potential of games to benefit teaching and learning is no longer a novelty, and recent years have seen considerable activity surrounding the use of game mechanics in college education. That said, finding games suitable for learning—so-called serious games—that target specific competencies and are offered free of charge is not always an easy feat. Echoing our fall 2019 article on the CCDMD’s collection of serious games [in French], this text presents 6 serious games that help college students develop their social literacy, a transversal skill important for all college students, regardless of their program.

Articles

Serious Games in College Education and Research – What’s Out There?

Published September 29, 2017  |  Multidisciplinary

Chantal Desrosiers Techno-pedagogical Advisor, MEES

In the fall of 2016, I attended the CIRTA Colloquium (Communauté pour l’innovation et la recherche sur les technologies dans l’enseignement/apprentissage) at Université Laval. One of the streams was devoted to digital game-based learning, in collaboration with the Serious Games Society. Here, I propose to address this topic in terms of possible benefits for the learner, while retracing a set of games available to colleagues across the college network

Articles

Useful Games to Solve Serious Problems

Published November 3, 2016  |  Multidisciplinary

Mélissa Philippe Project Manager, PEEC

In the digital era, several teaching and education establishments have taken the road of gaming as a way to convey knowledge. I took an interest in the developers who put forward games targeting underprivileged populations as a means to respond to diverse problems.

Articles

H5P: A Tool for Gamifying Learning

Published August 16, 2019  |  Multidisciplinary

Catherine Rhéaume Editor, Profweb

In April of 2019, the VTÉ (Vitrine technologie-éducation) organized a laboratory entitled Innovative Pedagogy: Play, Gamification and Serious Games in Service of Seriously Motivating Lessons! (La pédagogie innovante: le jeu, la ludification et les jeux sérieux au service d’apprentissages sérieusement motivants!) During the laboratory, all kinds of ways to gamify learning were discussed, including the use of a web-based tool named H5P that integrates well with Moodle. H5P allows you to create a remarkable variety of attractive and fun interactive exercises. This on-line tool has proven its worth, notably amongst the “francization” teachers at Collège de Bois-de-Boulogne.

Digital Tools

BigBlueButton: An Open Source Web Conferencing System

Published April 16, 2018  |  Multidisciplinary

Catherine Rhéaume Editor, Profweb

BigBlueButton is an open source web conferencing tool, developed for distance education. BigBlueButton also exists as a plugin that can be integrated with Moodle, which makes it a particularly interesting tool for those who use this platform.

Articles

The College Network Is Getting Serious About Serious Gaming

Published September 28, 2015  |  Multidisciplinary

Ryan W. Moon Editor, Profweb

I believe it was Bill Shakespeare who said “All the world’s a stage and all the men and women merely players.” He may have been on to something, as the college network showed its playful side during the Serious Games Conference, held at Vanier College on August 7th, 2015.

Articles

Free software, Freeware, Open, Proprietary, and Cloud-based: How to Make Sense of it All?

Published March 3, 2017  |  Multidisciplinary

Christophe Reverd Learning Technology Advisor, Vitrine technologie-éducation

A great deal of confusion continues to exist around the terms open-source software, free software, and other software that is known as ‘proprietary.’ There are already a number of terms out there without adding the notion of cloud-based software to the mix. Let’s try and make things a little clearer.

Articles

From Gamification to Transmedia Storytelling

Published November 30, 2015  |  Multidisciplinary

Jean Desjardins Learning Technology Advisor, Collège Sainte-Anne

On March 11, 2015, during a REFAD professional development workshop, Olivier Alfieri, a multimedia project manager at the CFORP, gave an insightful conference on how to help students learn to create “transmedia” storytelling in class.

Digital Tools

Create Gamified Interactive Reviews with Wordwall

Published September 9, 2019  |  Multidisciplinary

Andy Van Drom Editor, Profweb

Interactive quiz platforms like Kahoot and Wooclap are popular tools to liven up review sessions. They bring a game-like element to any review lesson, which motivates students and fosters retention. However, the novelty effect of such audience response systems tends to wear off rapidly. Wordwall represents a worthwhile complementary offering, as the platform contains a wide selection of mini-games that can be used to review theory, concepts and vocabulary items.

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Real Life Stories

Published August 24, 2014

Meeting Students Where They’re At!

Becki George Teacher, Northland College
Kelly La Venture Teacher, Bemidji State University

Kelly La Venture and Becki George of Northland College Wisconsin presented a workshop on hybrid instruction at the recent Canadian International Conference on Education (CICE) at Cape Breton University in Sydney, Nova Scotia from June 16-19, 2014. After their workshop, in conversation with Profweb’s Norm Spatz, they elaborated on their motivation for creating and teaching hybrid classes. Kelly’s and Becki’s remarks are testimonials that providing flexible learning approaches builds contentment among students – helping Quebec college students master ICT profile skills.

Multidisciplinary

Articles

Published January 18, 2018

3 Platforms to Create Video-Based Tasks that Actively Engage Students

Andy Van Drom Editor, Profweb

In 2018, cell phones, tablets and computers combined with free applications or software give us the ability to create high quality video and broadcast it within moments. The internet gives us access to vast free video resources. Yet in spite of these technological innovations, students still consume digital media mostly passively in classroom settings. Three free online platforms allow you to create different types of video-based tasks that engage your students more actively.

Multidisciplinary

Featured Reports

Published September 3, 2018

Active Learning

Jean Desjardins Learning Technology Advisor, Collège Sainte-Anne
Isabelle Senécal Director of Teaching, of Pedagogical Innovation and of International Development, Collège Sainte-Anne

The active learning methods have in common of placing the students in the middle of the learning process. Their teachers can then also think about giving them a role in the planning of the evaluation. Active learning is inspired by real-life contexts that are meaningful for the students, which can increase their level of motivation for the tasks that are suggested to them. It encourages durable learnings rather than using only their short-term memory.

Multidisciplinary

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