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Real Life Stories


Published September 23, 2021

Using OneNote as a Reference Notebook for Students During Their Practicum

France L. Bélanger Teacher, Cégep Édouard-Montpetit

À la clinique du collège, les étudiants de Techniques de denturologie ont besoin d'un cahier de référence. À l'hiver 2020, plutôt qu'un cahier papier, j'ai utilisé le bloc-notes OneNote de Microsoft avec mes étudiants. Je n'y ai trouvé que des avantages!

Dental Technology

Real Life Stories


Published September 3, 2021

Gamification, Squared: Keeping Students Engaged with 2 Types of Gamification

Andy Van Drom Editor, Profweb

While the return to face-to-face classes is definitely beneficial to the teacher-student relationship and interaction between students, it might also diminish the frequency and quality of students’ engagement with course content. Indeed, students may be more likely to see face-to face courses as content blocks they only engage with once a week, in comparison with distance courses, especially those including content and activities delivered asynchronously. To counter this potential undesirable effect of returning to the classroom, I decided to implement 2 forms of gamification in my English as a second language (ESL) course: content gamification and structural gamification.

English (Second Language)

Real Life Stories


Published August 26, 2021

A Fully Remote Science Fair !

Patrick Leduc Teacher, Institut de technologie agroalimentaire du Québec - Campus de Saint-Hyacinthe

To organize a large-scale event open to external participants, at no cost, I used the Teams live event extension. For a science fair or a student conference, I recommend it!

Food Processing and Quality Assurance Technology

Real Life Stories

Bad books podcasts

Published June 3, 2021

Bashing Trash in Class: A Bad Book Podcast Project

Simon Côté-Massicotte Editor, Profweb

To help counter the increased cognitive fatigue and isolation of my literature students during the pandemic, I wanted to create a collaborative project that would foster more casual interactions between my students. The result was a podcast project where my students had to read “bad” literature and criticize it with their co-hosts. In the end, they read garbage and had a good laugh, all while developing their critical thinking and reviewing literary theory.

English (Second Language)

Real Life Stories

Jeu 345x150

Published May 30, 2021

Assessing Students as in a Video Game

Jean-François Sénéchal Teacher, Université Laval

If you ask teenagers to do their homework they’ll find a thousand other things to do. But put them in front of a video game, and they’ll focus on it for hours. How exactly do game designers create this kind of engagement? And what would happen if we applied these principles to teaching?


Real Life Stories


Published May 16, 2021

The HyFlex classroom: a paperless classroom?

Anne-Laure Teichet Teacher, Dawson College

During the pandemic, I taught a few HyFlex classes. Wanting to take advantage of all the technological means at my disposal, I found instead that students who came to class physically chose to do so precisely to take a break from the digital world.

French (Second Language)

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