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Publication by Johnathan Mina

About the Author

He was born and raised in Montreal, Quebec. He completed his Honours Bachelor’s in Liberal Arts and English Literature at Concordia University and his Master’s Degree in English Literature at Dalhousie University in Halifax, Nova Scotia. He is currently completing a Master’s Degree in Education at the University of Sherbrooke. Johnathan began his teaching career at LaSalle College in 2007 where he still actively teaches. He has presented conferences on the implementation of videogames in the classroom at the 2016 International iPad Summit in Montreal as well as the AQPC Symposium in Quebec City in 2016, and will be presenting their experimentation with videogames at this year’s AQPC Symposium in Montréal with Pascale Warmoes.

Real Life Stories

Etudiantes

Published December 3, 2018

Virtual Reality to Foster Real-World Empathy

Johnathan Mina Teacher, Collège LaSalle
Pascale Warmoes Teacher, Collège LaSalle

We are always on the lookout for new ideas that have the potential to translate into innovative and challenging educational strategies for our students. After experimenting with the use of smart pens for peer learning and the integration of video games to stimulate deep learning, we turned to the possibilities offered by virtual reality. This technology has allowed us to provide our students with immersive experiences that contribute to developing greater empathy for topics we discuss in our respective courses.

Multidisciplinary

Real Life Stories

Nuna never alone en

Published May 16, 2017

Using Videogames to Engage Students in Deeper Learning Experiences

Johnathan Mina Teacher, Collège LaSalle
Pascale Warmoes Teacher, Collège LaSalle

According to the Entertainment Software Association of Canada (ESAC), videogames are played by 54% of the Canadian population and the average “gamer” spends 11 hours per week playing videogames. Knowing that our CEGEP students are part of these statistics, we decided to experiment with using videogames in the classroom in hopes that the act of playing games that are related to course subject matter, would bring students to a greater level of understanding through an emotional experience.

Multidisciplinary

Real Life Stories

Published September 26, 2016

Using Smartpens to Promote Deeper Learning

Johnathan Mina Teacher, Collège LaSalle
Pascale Warmoes Teacher, Collège LaSalle

In search of pedagogical approaches that would create rich opportunities for peer learning, increase student motivation and encourage students to take an active role in the classroom,we found inspiration and innovation with the help of the Smartpen. Thanks to a SALTISE rant, awarded to us in February 2016,  we were able to begin experimenting with the Smartpen and we have observed positive preliminary results.

Multidisciplinary

Real Life Stories

Published February 16, 2014

Using Portal to Explore Plato's Allegory of the Cave

Johnathan Mina Teacher, Collège LaSalle

For the last three years, one of the main tools that Jonathan Mina has used in his Humanities course is a video game called Portal. Although some would call this risky, the results are there: student motivation and academic achievement are inching noticeably upwards in his courses.

Humanities