Profweb

Search results

1184 search results for 'Problem-solving' 'Serious Games' 'Explanation of a product' 'International' : Publications in Profweb (933) | Resources in ICT Profile (136) | Skills in ICT Profile (89) | Pages in ICT Profile (21) | FAQ in ICT Profile (5)

Publications in Profweb (933)

Articles

Useful Games to Solve Serious Problems

Published November 3, 2016  |  Multidisciplinary

Mélissa Philippe Project Manager, PEEC

In the digital era, several teaching and education establishments have taken the road of gaming as a way to convey knowledge. I took an interest in the developers who put forward games targeting underprivileged populations as a means to respond to diverse problems.

Articles

Serious Games in College Education and Research – What’s Out There?

Published September 29, 2017  |  Multidisciplinary

Chantal Desrosiers Techno-pedagogical Advisor, MEES

In the fall of 2016, I attended the CIRTA Colloquium (Communauté pour l’innovation et la recherche sur les technologies dans l’enseignement/apprentissage) at Université Laval. One of the streams was devoted to digital game-based learning, in collaboration with the Serious Games Society. Here, I propose to address this topic in terms of possible benefits for the learner, while retracing a set of games available to colleagues across the college network

Real Life Stories

Joining a Team

Published November 17, 2014  |  Multidisciplinary

Avery Rueb Teacher, Vanier College

In my first story on Profweb, I talked about a serious game that I was working on called Prêt à négocier. Since that first article, I joined Affordance Studio, a serious game studio in Montreal, as a co-founder. If you haven’t heard of the term “serious game” before, they are games that have a goal other than pure entertainment. They are used in education, military, government and health care. They are starting to pop up all over the place. Here is a list of some of the more well-known serious games: Dragon Box, 3D Virtual Operating Room, and Government in Action.

Articles

The College Network Is Getting Serious About Serious Gaming

Published September 28, 2015  |  Multidisciplinary

Ryan W. Moon Editor, Profweb

I believe it was Bill Shakespeare who said “All the world’s a stage and all the men and women merely players.” He may have been on to something, as the college network showed its playful side during the Serious Games Conference, held at Vanier College on August 7th, 2015.

Real Life Stories

Game Thinking as a Strategy to Promote Deep Learning in Any Field

Published November 20, 2017  | 

Andy Van Drom Editor, Profweb

While observing my students in Cégep Limoilou’s Video Game Design program, I noticed their ability to mobilize a specific skill set comprising critical analysis, problem solving and creativity. As I built the generic course plan for a new course, English for Video Game Design II, I included a gamification project to specifically hone these skills, often referred to as game thinking. After testing this approach with my students in the fall 2017 term, I am convinced it can benefit students in virtually any program.

Real Life Stories

Sharpening Problem-solving Skills for Architectural Practice

Published May 24, 2010  |  Building and Public Works Technology

Stéphane Gagné Teacher, Cégep du Vieux Montréal

Students develop their competence at solving architectural construction problems through the medium of a virtual office which provides an insight into the profession that they have chosen.

Real Life Stories

Linear Algebra and Vector Geometry - Not Yet Fun and Games

Published February 10, 2013  |  Mathematics

Manon Fiset Resource Development Advisor, Cégep à distance
Laurence Lachapelle-Bégin Educational Advisor, VTÉ

From the start, the priority of the design team for cégep à distance's course Linear Algebra and Vector Geometry was to find applications with meaning for the Humanities students taking the course or to make examples that were relevant to everyone's daily life. The motivation of students, however, was not the only technological or pedagogical challenge that the design team had to tackle.

Articles

Make the CCDMD Your Worst-Kept Secret for Quality Products

Published December 8, 2013  |  Multidisciplinary

Véronica Gill Communication Advisor, CCDMD

The CCDMD catalog is chock full of quality products at great prices that will bring year-round joy to your classroom, and for the right person might even make a great ‘seasonal’ gift. This column presents new products to pique your interest.

Real Life Stories

Inter-linguistic, Inter-provincial and Even International Possibilities

Published September 13, 2009  |  Humanities

Caroline Chwojka Teacher, Vanier College

A Virtual Team-teaching Project has been taking place between Cégep de Sept-Iles and Vanier College since 2005. The project's pioneers, Sharon Coyle and Sophie Jacmin, are both Humanities teachers and coordinators. Their students would meet from their respective colleges online using webcams and projectors. This avant-garde approach, courage to use IT, and dedication were inspirations to me in my adventures in online team-teaching.

Real Life Stories

Fun and Games Using IT

Published January 23, 2011  |  English (Second Language)

Julie Hamel Teacher, Collège de Valleyfield

During Julie Hamel's second time teaching future office workers, she was looking for an original and less teacher-centered way to review what had been covered during the term. She suggested that the class divide into 3 groups and that each group create a board game called ‘The Office'. The rest is IT!

Most viewed results

Real Life Stories

Published August 24, 2014

Meeting Students Where They’re At!

Becki George Teacher, Northland College
Kelly La Venture Teacher, Bemidji State University

Kelly La Venture and Becki George of Northland College Wisconsin presented a workshop on hybrid instruction at the recent Canadian International Conference on Education (CICE) at Cape Breton University in Sydney, Nova Scotia from June 16-19, 2014. After their workshop, in conversation with Profweb’s Norm Spatz, they elaborated on their motivation for creating and teaching hybrid classes. Kelly’s and Becki’s remarks are testimonials that providing flexible learning approaches builds contentment among students – helping Quebec college students master ICT profile skills.

Multidisciplinary

Articles

Published January 18, 2018

3 Platforms to Create Video-Based Tasks that Actively Engage Students

Andy Van Drom Editor, Profweb

In 2018, cell phones, tablets and computers combined with free applications or software give us the ability to create high quality video and broadcast it within moments. The internet gives us access to vast free video resources. Yet in spite of these technological innovations, students still consume digital media mostly passively in classroom settings. Three free online platforms allow you to create different types of video-based tasks that engage your students more actively.

Multidisciplinary

Featured Reports

Published September 3, 2018

Active Learning

Jean Desjardins Learning Technology Advisor, Collège Sainte-Anne
Isabelle Senécal Director of Teaching, of Pedagogical Innovation and of International Development, Collège Sainte-Anne

The active learning methods have in common of placing the students in the middle of the learning process. Their teachers can then also think about giving them a role in the planning of the evaluation. Active learning is inspired by real-life contexts that are meaningful for the students, which can increase their level of motivation for the tasks that are suggested to them. It encourages durable learnings rather than using only their short-term memory.

Multidisciplinary

Page 1 of 119