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Colloque adte 2018 thumb

Published May 21, 2018

Liberating Education, Art and Science: A Summary of the 5th Annual ADTE Conference

Ryan W. Moon Editor, Profweb

On May 2nd, 2018, more than 100 members of the higher education community in Quebec and international guests gathered at UQAM’s J.-A.-DeSève Pavilion to share and learn about best practices for removing barriers to the free circulation of educational resources, research, data, software and art. This important event received the support of the Ministère de l’Éducation et de l’Enseignement supérieur, and included presentations from Federal, Provincial and international stakeholders.

Multidisciplinary

Articles

8 grammar tools

Published May 17, 2018

8 Online Grammar Checker Tools Sent Back from the Future

Nicholas Walker Teacher, Collège Ahuntsic

You probably already know that grammar checkers have come a long way in terms of coverage and eliminating pesky false-alarms. I previously highlighted 10 benefits of using such a grammar checker, the Virtual Writing Tutor, with students. This follow-up article focuses on an additional 8 fresh new learning tools, which seem to have been sent back from the future. It is impressive what a little artificial intelligence can now do for ESL learners. Here is a short list that is sure to contain at least a few surprises.

English (Second Language)

Articles

Learntechlib

Published May 14, 2018

Using LearnTechLib for Technopedagogical Monitoring

Valérie Rioux Professional librarian, Centre de documentation collégiale (CDC)

Since 2014, anyone in the college network has access, free of charge, to LearnTechLib (formerly EdITlib) through the CDC (Centre de documentation collégiale). LearnTechLib is a database that provides access to thousands of documents on the integration of educational technologies and online learning (e-learning).

Articles

Videogame thumb

Published May 10, 2018

Plan for Success: Base Digital Lesson Plans on the Principles of Video Game Design

Susan MacNeil Editor, Profweb

According to some statistics around 20% of the world’s population play video games. What are the characteristics of video games, such as Angry BirdsMinecraftCandy Crush or World of Warcraft that make them so addictive? Can their design principles be applied to education? Can we, as teachers, create digital lessons that students will “play” (or do) again and again practicing and improving with each attempt?

Multidisciplinary

Articles

Etudiants presentation

Published May 8, 2018

Spice Up Your PowerPoints With 2 New Apps

Andy Van Drom Editor, Profweb

PowerPoint is one of those ubiquitous software programs few tend to laud. We’ve all sat through at least one tedious presentation commonly referred to as “death by PowerPoint.” Yet because of its relative user-friendliness, many teachers still rely on it as part of a lecture or to share content with students. Rather than introducing alternatives to the slideshow format, this article presents 2 applications that work hand-in-hand with PowerPoint to make it a more effective, dynamic and inclusive experience: SlideLizard and Hypersay (which also works with Google Slides).

Multidisciplinary

Articles

Fr en

Published April 27, 2018

From the French Side: Focus on Active Learning and Distance Teaching

Susan MacNeil Editor, Profweb
Andy Van Drom Editor, Profweb

As another term – and academic year – draws to a close, we wish to present you with a selection of the articles and real-life stories prepared by our francophone colleagues between October 2017 and April 2018. These contributions clearly reflect 2 approaches currently at the center of many a teacher’s interests and practices: active learning and distance teaching.

Multidisciplinary

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